This started with the idea of a person made of old sketches and paper, assembled on the floor in some sort of ritual. The scene was created in UE5 and is almost entirely Megascans or props from asset packs, with a few custom meshes and modifications where necessary. I used the path tracer in Unreal for this one just to test it out and had to put in an obligatory mirror since the reflection quality is really high. Finally I did some light paintover in Photoshop just to clean some things up, though I tried to keep this one in 3D for as long as possible. The sketches are all very old figure drawings and anatomy studies I did from many years ago.