James Arkwright
Lead Environment Artist at Torn Banner Studios
Art
Resume
Art
Resume
Game Art
Concepts and Design
South of Midnight - The Crossroads
South of Midnight - Everything that Rises
South of Midnight - A Big Fish
South of Midnight
No Fences, No Exits
Tulip Fields
Tower
River Tree
Old Friends
Past Lives
Apart
Berlin and Regensburg
Shelter
Basilica
Balancing Rock
Coastal Cliffs
You forget how dark the canyon gets
Castle Door
Immortals of Aveum - Ruins Part 1
Immortals of Aveum - Ruins Part 2
Immortals of Aveum - Training Grounds Part 1
Immortals of Aveum - Training Grounds Part 2
Immortals of Aveum - Aristeyan Architecture Kits
Immortals of Aveum - Mycelium Vines
Better Living Through Chemistry
Across the Universe
Restless Wind
Sketches
Environment Sketches
Cave
Jharokha
Passage to the Necropolis
Lurker
Absent
Fortune
Elsewhere
Chivalry 2 - Tournament Grounds
Chivalry 2 - Darkforest
Chivalry 2 - Lionspire
Chivalry 2 - Falmire
Chivalry 2 - Rudhelm
Chivalry 2 - Coxwell
Kievan Rus Palace
Half Timbered House
Watermill
Delta
Market Conditions
The Binding
The Line
Leech Collector
Gatehouse
Hypogeum
48°52.6′S, 123°23.6′W
Untitled
The Book Salesman
Tree Sculpt
Entombed
Drain
Medieval Wagon
Disperse
Reflection Hallway
Cathedral
Dawn
Unreal Scenes Relighting
Pillars
UE4 Lighting Studies
Art Station Wild West Challenge
Citadel: Forged with Fire - Environment Art
Citadel: Forged with Fire - Rocks
Citadel: Forged with Fire - Props
Valley - Environment Art
Hoysala Temple
Renaissance Buildings
Triumphal Arch
Temple Designs
Old Work
Chivalry 2 - Art Breakdown
Tulip Fields - Games Artist Breakdown
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