UE4 Lighting Studies

Various lighting studies and quick sketches rendered in UE4, all based on photo reference of interesting lighting situations or compositions. I tried to pick reference that would be fast to recreate and would keep the emphasis on the composition, so everything is generally just a few simple meshes in 3DSMax or Houdini and a material or two in Substance Designer.

Based on a render by Phil Buerer.

Based on a render by Phil Buerer.

Based on a photograph by Jaime Navarro of Materia's "The Duration Chamber".

Based on a photograph by Jaime Navarro of Materia's "The Duration Chamber".

Based on a photo in Time magazine by Nicholas Alan Cope and Dustin Edward Arnold.

Based on a photo in Time magazine by Nicholas Alan Cope and Dustin Edward Arnold.

Based on the render "Porto" by Bmd.

Based on the render "Porto" by Bmd.

Based on a photo from Nonotak Studio's exhibition "HIDE AND SEEK".

Based on a photo from Nonotak Studio's exhibition "HIDE AND SEEK".

Based on a photo by Charlotte Ballesteros of an exhibit by Carlo Scarpa.

Based on a photo by Charlotte Ballesteros of an exhibit by Carlo Scarpa.

Based on a photo by Kuehn Malvezzi of  "Das Haus der drei Religionen".

Based on a photo by Kuehn Malvezzi of "Das Haus der drei Religionen".

Based on a photo by Adrien Dirand of the Hotel Habita.

Based on a photo by Adrien Dirand of the Hotel Habita.