Aristeyan modular architectural assets created for Immortals of Aveum. I was responsible for a lot of the Aristeyan kits—specifically assets used in Training Grounds—but my role varied depending upon the specific asset. For some I owned the entire asset from blockouts to modeling and setting up materials, and for others I created the base kit meshes which we then outsourced the modeling and sculpting, and had our wonderful integration team create masks and materials. As we got deeper into production I started creating more of these kits using mid-poly workflows to take some of the burden from a packed outsourcing schedule. Mid-poly and Nanite also allows for extremely quick turnarounds so I ended up preferring that method.