Immortals of Aveum - Aristeyan Architecture Kits

Aristeyan modular architectural assets created for Immortals of Aveum. I was responsible for a lot of the Aristeyan kits—specifically assets used in Training Grounds—but my role varied depending upon the specific asset. For some I owned the entire asset from blockouts to modeling and setting up materials, and for others I created the base kit meshes which we then outsourced the modeling and sculpting, and had our wonderful integration team create masks and materials. As we got deeper into production I started creating more of these kits using mid-poly workflows to take some of the burden from a packed outsourcing schedule. Mid-poly and Nanite also allows for extremely quick turnarounds so I ended up preferring that method.

An example of the pillar kit assembled and its constituent parts.

An example of the pillar kit assembled and its constituent parts.

Arches initially created for a cinematic area, but they eventually found their way into various levels.

Arches initially created for a cinematic area, but they eventually found their way into various levels.

Extremely large stone rings with a character for scale. These wrap around and above the entire Training Grounds level.

Extremely large stone rings with a character for scale. These wrap around and above the entire Training Grounds level.

A background tower asset I created for a cinematic area. Unlike many other pieces this was created as a single mesh as it didn't required particularly accurate distance fields due to it being far away from the player at all times.

A background tower asset I created for a cinematic area. Unlike many other pieces this was created as a single mesh as it didn't required particularly accurate distance fields due to it being far away from the player at all times.