Immortals of Aveum - Ruins Part 1

This was the second level I was assigned for Immortals of Aveum. During production it was known as Ruins, and is one of the first spaces of larger scale combat in the game, as well as the location of the reveal teaser. My tasks primarily involved layout, composition and set dressing for the entire level.

Every level in the game was a huge team effort from many departments, with too many contributors to practically list, so while I feel responsible for the level and many of compositions here I was supported constantly with props, materials, other assets, VFX, lighting, production, and tons of feedback from my lead and art director, and the result is truly a team effort.